On the 29th of November 2024 the game will leave Early Access on Steam and become an officially finished and release game. Everybody will start from level 1! But, there will be more updates coming of course. But this will be the time to join and experience the first full official launch with no future wipe.
All current characters that exist will be transferred to a Legacy server, where you can still enjoy them. But they can not participate on the new servers.
Until this release, the servers will be offline, but a new update will be coming to the game that will show the countdown.
Current Dev Log for the Finale, more is coming and there will be an epic adventure that unfolds.
- Highlights
- Two new servers have been set up for a new Realm, which will be the official one. These new servers start fresh, with everyone beginning at level 1. A Legacy Realm has also been established, meaning all old/current characters will exist there. You can enjoy your old character(s) on the Legacy server or join the adventures on the new official servers.
- Guild Houses added: You can purchase one guild house if you are in a guild. The guild house is then accessible to all your guild members. The guild house can be leveled up by completing tasks from within it. This is shared progression for the entire guild. When the guild house levels up, it can receive new graphics (as it builds up) or offer new features, such as special buffs, shops, chests, etc. All guild houses will also link to a guild PvP map, allowing guilds to enter combat against other guilds from their own safe guild map. Other guilds cannot enter your guild map. The current max level for the guild house is 20.
- A new visual map overview system has been added. It tracks which maps you have visited, how many maps you have found in the game, and provides a percentage of total discovery. You can also write a note for each map to better keep track of them. It also shows which map you are currently on and what you have left to discover.
- All server now support endless reborn (seraph). It's optional and if done it means you start back on level 1 but with more stat and skill points each time. After each reborn the next reborn requires +10 levels.
- Features
- A 'Boss Event' system has been added. All islands has their own map for the event with an entrance from each town to it. Which bosses that spawns are random so each event will be unique. The event duration is random, but around 45-60min. Entering for example the event on island 4, does not mean that you can not enter it on island 3 as well. The event is scheduled to run randomly with a frequency that should result in about 1 event per server every 5 days. The event is server specific, so it can happen on different servers at different times. It can also be started by the admin. When all bosses are killed on an islands event a reward is granted to the players on the map. Be carefull entering the island 5 event alone!
- Island 5 has been restructured to be more linear, similar to the other islands. For example, you now need to traverse the forest on the left side before reaching the bridge that leads towards the ocean.
- New maps have been added to the continuation of island 5 and 6.
- A new "Skill Level" system has been implemented that boosts all skills. It is currently leveled up by obtaining rare loot in chests (other methods of obtaining it may be introduced in the future). This aims to make chests more interesting and motivate players to explore more. More information can be found in the flag menu in the game.
- Other players are now rendered in red and your party members in green on the minimap, making it easier to locate them.
- The random daily quest that previously required specific monsters or bosses to be killed has been changed to any monsters or any bosses instead, allowing all players, regardless of level, to complete the quests.
- Three new monster abilities have been added: Cloud, Shield, and Enrage. Cloud will spawn different types of "clouds" that cause continuous damage if you are within them. Shield will turn the monster a bluish color and provide extra defense for a period of time; the percentage of defense is shown when the monster casts it. Enrage (which should not be confused with an earlier disabled system) turns the monster red and increases its damage and movement speed for a period of time. If a monster is both enraged and shielded, it will turn green.
- Many new types of spells/abilities added for these types of characters: archer/warrior/assassin/paladin, for example: Exploding Arrows (arrow deal great aoe damage), Lightning Arrows (arrow deal lightning damage that hops), Arrow Stun (arrow stuns a large area upon hit), Earthshaker (warrior: stuns nearby monsters), Seismic Slam (warrior: big aoe damage that ripples), and more! All can be bought from different towns by vendors. These are all new attack effects that will help make the gameplay more engaging and fun. More info exist in the flag icon menu above the chat window.
- A new Discord channel called "Server-Events" has been added. Activity from the game will automatically be posted in that channel, including global and market chat, in-game events, player join events, deaths, level-ups (without specifying the new level), and more. Events from the Legacy server will not be posted.
- Two new raft upgrades have been added through crafting.
- The Adventurous quest has been continued with additional steps.
- More secret stashes have been added, offering small rewards and boosting your total quest points.
- Four new hairstyle choices have been added to the character creation menu.
- Two new player improvement crafts have been added.
- Many more in-game translations (localizations) have been added: Greek, Ukrainian, Indonesian, Polish, Thai, Vietnamese, Bulgarian, Russian, Danish, Finnish, Norwegian, and Swedish. This aims to attract more players.
- Winning either a Battle Royale match, or a match from the Match Making system will grant the winner some Gems. Just a little something to encourage players to fight more using those inbuilt systems.
- Most buff spells now have a duration of at least 10minutes.
- Balancing
- Increased starting chest storage capacity from 20 to 30 since its now account based.
- Increased damage for star-level monsters and bosses.
- Changed max monster damage that can be done to a player. Previous max was 45% of your total health in damage, new max monster damage is 35% of your total health.
- Nerfed radicalheal from +2hp/point to +1hp/point.
- Lowered max skill ceiling for radical heal, allround, lootfinder and goldfinder to 30.
- Lowered chance for monsters to cast dispel from 1 in 200 to 1 in 300.
- Taunt stamina requirement changed from 7 to 9.
- Rebalanced items that gave too much skill points.
- Increased gold gain from colosseums.
- Lowered chance for +0 (unique) item drops from monsters, but increased chance from star monsters.
- Bosses has been rebalanced to offer better party play (drop rates, difficulty etc..).
- Raids have been turned more party oriented requiring at least 1 room to be fully cleared of monsters before proceeding.
- Added a new system to help low endurance character builds. Reduces monster damage by a percentage based on the difference between damage and AC for up to 25% reduction. So if you have 5AC and monster has 100 damage, you previously took 95 damage. Now in that scenario you would take 71 damage.
- Adjusted some crafts such as boosting the craftable mining axe and fishing rod.
- Rebalanced monster experience on all islands, it has been increased a little on areas that are under utilized.
- The automatic "Friday/Saturday/Sunday" events have been boosted from "15% Exp/15% Gold/+3 Gatherer skill" to "25% Exp/25% Gold/+5Gatherer skill".
- Bombs dropped by monsters previously did "monsterDmg*0.8" in damage, now they deal "monsterDmg*1.5", so a big increase in damage output.
- Splash skill has been changed from dealing 65% of your damage to nearby enemies to 50% of your damage. It now allows the player to put 15 points into it instead of 10 points and the max boosted cap has been changed from 40 to 35. Now there are new abilities for warriors to learn that stuns and splashes so the skill splash required some small adjustment.
- Max boosted values for poison has been changed from 40 to 30 and chance of proc has been changed from 2% to 1.5% per point.
- Buff-spells requirements and duration rebalanced. Focusing on allowing all characters to get some buff spells if they are interesting in investing some points into wisdom/intelligence.
- Melee weapons (swords) and ranged weapons (bows) are evenly balanced. They now require the same amount of total statpoints and both deal the same weapon damage for each tier. Archer can attack from afar and warrior gets slightly more damage per stat points in strength.
- Mana potions have been heavly buffed so they give you much more mana. For example the first mana potion has been changed from 20 to 50 mana per potion. So at least 100% increase on all mana potions.
- When using a mana potion, you mana regeneration will increase by +5 mana regen for 5 minutes. Using another mana potion before the previous time has elapsed will simply reset it to 5 minutes again. This effect is the same for any mana potion used. Even a critical mana potion will give the same boost.
- Stamina potions have been buffed so that they give you more stamina.
- Rebalanced 5 different skills so their requirements are not below the starting stats in the game and more proper.
- Max skill points that can be put into parry has been changed from 25 to 20. But Radicalheal can now proc at the same time as a parry.
- Fixes
- A major rework has been done of graphic textures to fix crashes on certain old and new computers with specific graphic configurations.
- Fixed if monster exist on map and Pet Kill the last monster with pet attack the blocking boxes would not disappear.
- Fixed so the Aura skill now displays the proper info for it.
- Fixed issue where counterattack skill could not be disabled.
- Fixed so the single target spell area turns black if the cast path is not valid.
- Fixed issue where the bonus damage/percentage damage/percentage defence was always active on your character as long as you had an item that gave those boosts in your inventory. They will now only be applied to your character if the item is equipped or if it's on a charm.
- Fixed so raft now renders in the correct direction.
- Fixed newly introduced issues from last update: OnScreen chat, Spell info text and Player/Pet name moving while walking.
- Fixed the bonus text in the inventory from changing color if you previously hovered a unique item.
- Fixed so that main menu music stays disabled if the mute button was pressed.
- Fixed issue where the previous monster damage ceiling should have been 45%, but that code had an issue so the system was not active before.
- Fixed spellbar positioning issue that could result it not aligned at the bottom middle.
- Fixed so trees are fully displayed when walking west direction and the tree leaves the map.
- Fixed account login issue, rewritten to prevent the same account from being able to be logged in on different servers at the same time.
- Fixed a text label that overlapped all tabs on the payment menu.
- Fixed movement speed issue on older machines.
- Fixed speelcooldown sometimes showing 1 second left on timer, but it was actually finished and ready to be cast.
- Fixed so trueshot skill can no longer proc if there is a blocked tile between you and the monster. To prevent players from using it through walls.
- Fixed all crafting receips from being broken (caused by the previous update).
- Improvements/Other
- Monsters killed are now account based. So if you make a new 2nd character, your monster killed list will still be populated.
- Player improvement crafts are now account based. So if you craft all the improvements on 1 character, all your other characters (new or old) can craft the same improvements for free.
- Information text that was previously rendered on the screen directly. Is now replaced with a "?" symbol so that you can hover to read it instead.
- Your storage chest is now shared between all the characters on your account.
- Your information about Pets found is now shared across your account.
- After traveling to castle of no return one time, you no longer need to enter the combination again.
- After entering the long secret code on island 5, you no longer need to enter that combination again.
- Swords and other weapon graphics have been made larger and improved.
- It now says how many slots from your storage chest you have, ie: 6/30.
- Now showing item and monster graphics on the in game data list.
- Added more useful random conversations to the NPCs in the fifth town.
- The new monster abilities have been provided to bosses across the world.
- Colosseum bosses can wield the 3 new monster abilities.
- A new background image added for the login screen.
- No longer showing total created characters on server selection page.
- Can now fish all around island 4 town.
- Increased sight when rendering trees when walking up and down so they appear dissapear more clearly.
- The ingame Data list on the flag menu has much more info added to the "Formulas tab".
- The website now has a new top list for the new Realm, as well as a toplist for the Legacy server: https://www.key2heaven.com
- Removed so items don't get cheaper over time in the player market.
- Now showing a youtube video icon that brings you to a tutorial video from: character selection menu, ingame options->help page and the escape menu. It has also been added as a question for new players if they wish to see it.
- New graphics added.
- Speedrun toplist has been reset on the legacy server.
- Now offers a FREE full stat and skill reset for your character(s) on the legacy server. Talk to the NPC near the starting temple! Available for new and old players. Players who previously had a unused reset available now has 1 extra reset.
- Localizations have been updated.
- New maps and map changes.
- Lost Island now requires x1 seraph instead of x2 seraph.
- The formulas tab is renamed to "Game Info".
- Replaced the Facebook icon on the login page with a YouTube icon.
- New setting added to the options menu to opt in or out from discord activity. The setting is saved per account.
- The website top list has been improved so that you can sort the columns, and now showing top 100 instead of top 200: https://key2heaven.com/toplistv2.html
- Improved error handling upon start up.
- More monsters have been added.
- Language list is now sorted alphabetically.
- Lowered the transparency for casted spells so that they are more visible and clear.
- New items and spells added.
- The monster below i1 temple called "Check Damage", now has 500hp instead of 150hp. So you can easier check your damage output.
- Removed the 'stat information' for characters on the 'create new character' screen and replaced it with an image for the new tutorial. (Since now all characters starts with 10 in all stats, previously you could distribute them).
- Endless seraphing is implemented on all servers and that includes the legacy server.
- There was previously two different reborn menus. Now we utilize the same window regardless if you reborn from i4 or i5. With some new info on it since its now endless seraphs.
- Improved the backup randomizer for the game.
- Some data for the legacy server is currently missing due to the change of many things being account based. But the data still exist, so a future update may bring it back.
- Performance
- Optimized networking performance for both client and server.
- Implemented a safeguard incase client receives corrupt packets that should help prevent you from being disconnected.
- Optimized layout rendering.
- Optimized map transitions for the player.
- Improved database query speed.
- Optimized spellbar menu while its rendering its cooldown (to lower cpu usage).
- Optimized graphical memory usage over time.
- The servers now have dynamic dns to avoid IP issues.