Player Guide
Everything about playing Key To Heaven in your browser and in the apps: how to start, how to play, and what every window and button does. Use the contents on the left or the search box to jump to what you need.
Welcome to Key To Heaven
Key To Heaven is a free 2D online role-playing game. You explore islands, towns, caves and oceans, fight monsters and bosses, gather resources, craft, trade with other players, join guilds and follow long quest lines, alone or with friends.
The short version
- Pick a server and press JOIN SERVER.
- Sign in, or create a free account first.
- Create a character and press Start Game.
- Read the Tutorial window that opens, then press READY.
- Walk with WASD or the arrow keys, attack by holding Ctrl or by clicking a monster, pick things up with Space.
- Talk to people (right-click them), follow the quests (T) and level up.
On a phone or tablet you play with on-screen controls instead: see Phones and tablets.
Choosing a server
The first screen is Select Server. On the left is the list of servers, grouped by realm; on the right the DESCRIPTION of the server you picked.
Realms and servers
- A realm is a world with its own accounts and characters. Your account and characters work on every server in the same realm, so you can jump between them to play with people from other regions.
- Official realm: the main game, with servers in Sweden (EU) and the USA. The Sweden server is PvP (players can fight each other on PvP maps); the USA server is PvE (no player fights at all). Your characters work on both. The two Official servers have their own accounts and characters and run as test servers until the Official wipe. Steam, the apps and the browser all run the same game, with all the new maps.
- Player-hosted: servers run by players.
- Legacy (Legacy 1 and Legacy 2 in the list): a separate realm where the characters from the earlier era of the game live. There is no wipe there: your characters and items stay. Starting a new character there is not recommended.
What a server row shows
- Its number, flag, realm and location.
- Players Online: Yes when people are playing.
- Its status: ONLINE (green), Offline (red) or WIP (being worked on).
The description
Shows whether it is a PVP server (players can fight each other on PvP maps) or PVE, the website and contact, and the server's rates: Exp, Gold, Loot, Gather, PVP Drops (the chance to drop items when killed by a player) and PVE Exp Death Loss.
Click a server, then press JOIN SERVER. The game remembers your last server. You can come back and change server at any time: ← Change Server on the sign-in screen, or log out and press Logout again on the character list.
Signing in and accounts
The sign-in screen (K2H Online) shows the server you chose, with ← Change Server to go back.
Signing in
Type your Username (the email you registered with) and Password, then press Login. The game remembers your username, never your password. Press the buttons with the mouse or a tap; Enter does not send these forms.
Depending on where you play, the sign-in screen also has Log in with Steam and Sign in with Google. No account yet? These buttons create one for you the first time you use them.
Creating an account
- Press Create Account.
- Enter your email: it is your account name. Then a password twice.
- Press Create Account. On most servers you are signed in straight away.
- Some servers (such as Legacy) first send you an email with a verification code. Type it in Email verification code on the same screen and press Verify account: you are signed in. No email? Check your spam folder.
- The account name can't be only numbers; name and password need more than 3 characters (7 or more is better for the password).
- Only normal letters, numbers and symbols are allowed (no special characters such as å or é).
- You can create one account every 20 seconds.
Forgot your password?
- On the sign-in screen press Forgot Password.
- Enter your account email and press Request Recovery Code. A code is emailed to you.
- Type the Recovery Code and your new password twice, then Set New Password.
Common sign-in messages
| Message | What to do |
|---|---|
| That account name does not exist. Or you have the wrong Realm selected. | Check the spelling, or go back and pick a server in the realm where your account is. |
| Already logged into a server! | Your account is still online somewhere. Wait a minute and try again. |
| Multiple account logins is not authorized. | Only one account per player can be online at once. |
| Server is having connection issues atm. | The server can't reach its database. Try again later. |
| You are banned! | See key2heaven.com for more information. |
| Disconnected. | The server could not be reached. Check that it is ONLINE, or try another server in the same realm. |
Your characters
Select Character lists your characters with their class and level. A dead hardcore character shows 💀.
Next update The screen becomes a roster: each character with a small figure and an EXP bar. Pick one and a hero sheet shows it walking, with its Health, Mana and Gold, the five stats (gear bonus included), damage and defence, its weapon, where it last was and any stat points it still has to spend.
- Start Game enters the world with that character.
- Delete asks first; deleting cannot be undone.
- + Create New creates another one. You can have up to 3 characters per account.
- Logout goes back to the server list.
In the store apps you also find Delete Account (asks for your password; removes the account and all its characters for good) and the privacy policy. Steam players can save an email address here for important game news.
Creating a character
- Choose Your Nickname: 3 to 20 characters, letters, numbers, spaces and _ only. Rude names and names already taken are refused.
- Body: male or female, and a Skin tone.
- Hairstyle, Hair colour, Beard and Beard colour: use ‹ › and the colour swatches. ⟳ Rotate turns the preview.
- ▶ Tutorial opens the video guide in a new tab.
There is no class to choose: every character can become a warrior, archer or mage by how you spend your stat points and which weapons you use (see Stats).
Hardcore mode
Hardcore characters get a red Hardcore title in the game and their own top list. Some maps are marked as safe for hardcore players to die on, and arena matchmaking is safe too.
Survival mode
Next to Hardcore you can switch on Survival mode: your character then has Food and Thirst bars to keep up (see Survival mode). It cannot be changed later, it works in the web client only, and it can be combined with Hardcore.
Press Create, then pick the new character in the list and press Start Game.
Your first steps
A new character starts at level 1 in the starting temple, with 25 gold, 25 healing potions and a Wood Cutting Axe, 5 skill points and 2 housing points. All five stats start at 10.
New characters first play a short guided story: Driftwood Cove, the Training Yard and the Smugglers' Tunnel, with a goal at the top of the screen that teaches moving, talking, fighting, shops, trees and storage.
- The Tutorial window opens by itself the first times you play. Read the pages on the left (controls, interface, stats, PvP, shops, levelling, crafting, quests, items, performance), then press READY. Open it again any time with Shift+H or from the game menu.
- Look around: ? marks on the ground are signs. Hover the mouse over one to read it.
- Right-click people to talk to them, get quests and trade (see Talking to people).
- Fight weak monsters first. Good first spots: the mountain up and to the left of the start, and from level 3 the cave east of the starting temple and Goblin Bridge. The area to the left is a PvP area. Your vitals show your health; drink a healing potion with Q.
- Each level gives you 5 stat points, 1 skill point and 1 housing point. Spend them in the Character window (C).
- Follow your quests (T). The keys from quests 10, 20 and 30 open the way forward; the others are optional but rewarding.
Your screen
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- Vitals: your name, level, Health, Mana, Stamina and TNL (experience "to next level", with %). Your buffs and boosts (a lit torch lasts 5 minutes, an exp potion, a stamina potion's speed boost) show as icons under it, with the time left; hover one to see what it does.
- Target frame: the monster you clicked or are fighting: name, how it behaves (attacks on sight, attacks when attacked, friendly, shopkeeper, guard, boss) and its health.
- Messages: level up, quest finished, rare item found.
- Daily reward: once a day a gift button with a red dot shows beside the minimap (under the round buttons on a phone). Click Claim Reward for a random reward (gems or an item); the battle lines say what you got. It starts at level 5.
- Minimap with your X, Y position and + / − zoom. Click it for the world map. Under it: server and map name (red with "PvP" on PvP maps) and your party.
- Quest tracker: the daily quest (shown from level 15) and your started quests. Click it to open your quests; a click on the daily quest opens its page.
- Toolbar: buttons for the main windows (see below).
- Chat: with tabs for World, Map, Market, Guild and Party (see Chat).
- Spell bar: 20 spell slots, keys 1–0 and F2–F11.
- Potion slots (Q E R) and the bar's buttons: All Spells, Hotkeys, hide.
The toolbar
The row of round bronze buttons above the chat, as in the desktop client. Hover a button to see what it does and its key; the key is also shown at its lower right (Options > Interface > Key hints hides them). A gold number on the helmet counts the points you can still spend, and a red one shows the free bag slots once 5 or fewer are left.
| Button | Picture | Opens | Key |
|---|---|---|---|
| Character | Helmet | The Character window: bag, equipment, stats and skills | I |
| Spells | Scroll | Shows or hides the spell bar | V |
| Social | Bust | Friends, party, guild, players online and the top lists | P |
| Quests | Castle | Your quest log | T |
| Battle Royale | Crown (red) | Battle Royale and arena matchmaking | Y |
| Game Information | Flag | Every item, monster, spell and pet, and how the game works | J |
| Options | Gear | Settings and hotkeys | O |
| Shop | $ (green) | The gem shop | Shift+N |
| Map | Map | The world map | M |
| Game Menu | Three bars | Continue, options, help, fullscreen, logout, exit | Esc |
In the world
- Numbers that pop up: damage (white on monsters, red on players) and experience (yellow).
- Words over heads: Miss, Critical, Parry, Counterattack, Lifesteal, Doublehit, Poison and more.
- A health bar appears over a hurt monster or player.
- Star monsters have 1 to 3 stars under them: stronger, more experience, better loot (see Fighting).
- What players say in chat shows above their heads for a few seconds.
- Battle messages (what happened in a fight, and why something did not work) show at the lower left for 10 seconds.
Windows can be dragged by their title bar and resized from their edges. The game remembers where you put them; Options > Interface > RESET WINDOWS puts them back.
Controls (keyboard and mouse)
All keys except Ctrl, Tab, Esc, Enter and G can be changed in Options > Hotkeys. Your keys are saved per character in your browser.
Moving and fighting
| Walk | W A S D or the arrow keys |
| Attack | Hold Ctrl, or click / hold the left mouse button |
| Pick up | Space or G |
| Gather | F (with a tool equipped) |
| Healing / Mana / Stamina potion | Q / E / R |
| Spells 1–10 | 1 … 0 |
| Spells 11–20 | F2 … F11 |
| Deselect spell | Z (or Esc) |
| Chat | Enter |
| Last thing you wrote | Shift+L |
Windows
| Inventory / Stats | I / C |
| Quests | T or K |
| World map | M or Tab |
| Whos Online / Top lists | P / L |
| Chest (bank) / Market | B / N |
| Crafting | U |
| Game Information | J |
| Options / Help | O / H |
| Tutorial | Shift+H |
| Chat channels | X |
| Battle Royale / Matchmaking | Y |
| Castle of No Return | Shift+C |
| Gem shop | Shift+N |
| Game menu | Esc |
The Esc key
Esc first closes a right-click menu or a question box, then all open windows; with nothing open it shows the game menu. It also deselects your spell.
Mouse
- Left-click a monster: your character walks up to it and keeps fighting it (with a bow or a damage spell selected: walks into range and keeps shooting or casting). It stops when the monster dies, when you click elsewhere or walk yourself.
- Left-click the ground: attacks once that way; hold to keep attacking.
- Right-click a person, monster, player or object for more: talk to people, see a player's profile, see what a resource needs.
- Mouse wheel over the world zooms in and out; the middle button resets the zoom. Over a window the wheel scrolls the list or text under the pointer; you can also drag a list's scrollbar or click its arrows.
- Hover a monster to see an outline in its health colour; hover a sign (?) to read it.
Hotkeys do nothing while you type in chat or another text box. While you hold Shift, Ctrl or Alt the normal keys still work, so you can hold Ctrl to attack and press a number to pick a spell.
Fighting, PvP and dying
How an attack works
What happens when you attack depends on what you hold:
- Melee weapon (or empty hands): you hit the tile you face. With the mouse you first turn toward the mouse.
- Bow: shoots at the tile under the mouse cursor.
- A spell selected: casts it at the tile under the mouse.
- A gathering tool: you gather instead of fighting (see Gathering).
Your damage comes from your stats and gear: see Stats and Game Information > FORMULAS. Experience is given for the damage you do, so you also get experience for monsters you helped kill.
- A monster's hit lands in full: there is no cap by your maximum health. Each point of armor (AC) blocks 1 damage.
- Some monster drops come out unique (shown as "+0", 10% chance): they can be upgraded further.
- Skills show what they do to a monster: poison bubbles, snare rings, stun stars, and flashes for critical and double hits, with a word over the monster.
- A missed attack shows no damage on the monster. Hits that do no damage, and training monsters, give no experience.
- Arrows and spells stop at trees, and big monsters can't be shot through walls.
- A raid's monsters can be respawned once an hour per account; paid raids only charge when they respawn.
Star monsters
About 1 in 100 monsters and bosses (not in the Colosseum) spawns as a star monster, with stars under it:
| Stars | How often | Health | Experience | Damage |
|---|---|---|---|---|
| 1 | 6 in 10 | x2 | x4 | x1.3 |
| 2 | 3 in 10 | x3 | x6 | x1.5 |
| 3 | 1 in 10 | x4 | x8 | x2 |
Each star also gives 50% more gold and 30% more chance of a unique drop and of Emeralds, a currency used for crafting, skins and the Guild Hall.
Healer bosses
Some bosses are healers. Every 15 seconds a green ring spreads out from the healer and green orbs fly to the hurt monsters near it, about 4–5 tiles around. A healed monster glows green, plus signs rise from it and HEALED +N shows over it. Each heal gives back 10% of that monster's health, other bosses included. The healer keeps fighting while it heals.
- Kill the healer first. It never heals itself, and once it is dead the healing stops.
- Or pull its friends more than 5 tiles away from it before you fight them.
- A monster can only be healed up to its own full health once per life, so a long fight can't go on forever.
- The target frame shows healer next to the name, and the monster's info in the Game Info window says how much and how often it heals.
- Healers include the Forager King, Lord Greywatch in Greywatch Keep, the Stoneheart Ent in the Sunken Sanctum, Queen Ivelle of the Thorned Crown, the Barrow-Mother, Old Shelltop, Graxx the Elder, the Chiroptera Elder, the Chitinblade Matriarch, Steward Thornwick, Treewrath, Mortis Vae-Lock, Verdavine the Temple Heart, Isolde Queen of the Rime Caves, the Stoneweaver Matriarch, Archon Vaelith, King Twilight, Rizon the Hollow, Old Tusker, Glacia Queen of the Undercroft and Hrimvald the Ice Warden.
PvP (player versus player)
- Players can only fight each other on a PVP server (the server list says PVP or PVE), on PvP maps: the map name under the minimap is red and says "PvP". Safe maps are never PvP.
- Both players must be level 10 or higher, and no more than 40 levels apart.
- In arenas (Colosseum, matchmaking, Battle Royale) players can fight on every server, and the level rules don't apply there.
- Attacking a player stops your movement for a few seconds.
- PvP damage is balanced: only 75% of armor counts, and very small hits are raised (below level 50 a hit under 7 becomes 5–10; when both players are above level 50 a hit under 15 becomes 10–20).
- Don't stand around away from the keyboard on PvP maps.
When you die
You come back at your spawn point. You may lose things (the exact numbers are the server's own; the server list shows PVP Drops and PVE Exp Death Loss):
| Killed by a player | Killed by a monster | |
|---|---|---|
| Each worn item | 25% chance to drop | 5% chance to drop |
| Each bag item | 5% chance to drop | 5% chance to drop |
| Gold | not lost | not lost |
| Experience | not lost | 5% of this level's experience |
Hardcore characters die for good: a HARDCORE card says "You have died", and BACK TO THE LOGIN SCREEN takes you back to the start.
Stuck?
If you can't move, use Options > General > I'M STUCK: it takes you back to the last safe spot (once every 30 seconds).
Spells and the spell bar
The spell bar holds 20 spells: the top row is 1–0, the bottom row F2–F11. You learn spells from spell scrolls and shops; Game Information > SPELLS (or the bar's All Spells button) lists every spell, what it needs and where to get it.
The strongest spells
- Violet Frost (Wisdom) and Emerald Flame (Intelligence) are the strongest single-target spells. Their spell scrolls cost 750,000 gold each in the spell shop in the island 5 town.
- Violet Frost needs level 110, 330 Wisdom and 110 Intelligence; Emerald Flame needs level 111, 330 Intelligence and 110 Wisdom. Each hits about 10% harder than Ice Infusion or Fire Ring.
Casting
- Press a spell's key to select it (gold border), then left-click a tile or monster to cast it there. Holding Ctrl or the mouse keeps casting.
- Press the same key twice quickly, or double-click the slot, to cast it on yourself.
- Some spells (such as Explosion, Lightning, Stun and EarthShaker) go off at once when you press the key.
- Damage and healing spells stay selected for the next cast; buffs and travel spells deselect themselves.
- On a computer the mouse cursor shows the spell's area. It is red when the cast can work and grey when it is out of range or blocked.
- Z, Esc or right-clicking the world deselects the spell.
When a cast fails the slot flashes the reason: Out of range!, Can't cast through blocked!, Spell is not ready yet., Not enough Mana / Stamina. A clock sweep on a slot shows its cooldown. Moving a spell to another slot does not reset its cooldown.
Organising the bar
Right-click a spell for its menu: Cast on yourself, Details, Move left / Move right, Deselect and Forget spell… (asks first; Alt+right-click forgets at once).
Potions
The three potion slots beside the bar are Healing (Q), Mana (E) and Stamina (R), with how many you carry. Each key drinks the first matching potion in your bag. Drag a potion from the bag onto its slot to choose which potion that key drinks. A stamina potion also makes you walk 10% faster for half as many seconds as the stamina it restores (in the browser and app game; the item shows the time).
The bar's small buttons: All Spells, Hotkeys (change the keys) and X (hide the bar; V shows it again).
Talking to people, shops and travel
- Right-click a person (NPC) to open their menu: TALK, QUEST, TRADE, SAY BYE. Only what they offer can be clicked. Attacking a friendly person also makes them talk.
- A conversation window shows who they are and what they say; DONE goes to the next page or closes it.
- Shops: walking onto a shop tile or trading with a shopkeeper opens the SHOP window.
- Doors, stairs and cave mouths take you to another map; walking off the edge of a map takes you to the next one.
- Chests on the ground open when you step on them.
- A ship takes you to other islands for free, and a raft takes you out on the sea (see Islands and travel). Some people offer to teleport you for gold.
- Some people let you set your spawn point (where you come back after dying).
Islands, travel, rafts and darkness
The world is a chain of islands, each harder than the one before. You start on Mirovia. Every island has a main town with a harbour.
Travel by ship
Talk to the ship's captain at a harbour to open Travel By Ship. The trip is free; a destination you can't go to yet shows what it needs.
Next update The window becomes a sea chart: a card for each destination with its fare and what it needs, a padlock on the places you can't go to yet and a "You are here" mark.
| Destination | What it needs |
|---|---|
| Island 1: Mirovia | Nothing (the starting island) |
| Island 2: Marviol (snow) | Level 20 |
| Island 3: Desertia | Level 35 |
| Island 4: Vandoria | Unlocked at the end of Island 3 |
| Island 5: Forestia | Unlocked from Island 4 (quest 40, "Destination") |
| Carnival Island Next update | Level 10 (browser and app version; see Carnival Island) |
| The Caverns | Progress in the Adventurous Quest |
| The Lost Island | Seraph 1 or higher |
Each time you seraph, the level needed for an island goes down by 5 (by 15 at most). Beyond Forestia lies Goldmane Mountain, reached over a bridge late in the game.
Rafts and the sea
- Craft a Raft in the crafting window (U), section RAFT. Then come the upgrades, crafted in order, each needing the one before it: Rudder (faster), Carpet (looks), Reinforced, Waterproof, Magical and a Ship, and three that only change how your raft looks (tiers 8 to 10): Lanterns, Gilded and Sail.
- Rafts are permanent: you keep them when you seraph. The bag's RAFT area shows the ones you own.
- You go onto the water at spots on the shore with a small fence: walk onto one with a raft and you sail out.
- Out on the sea are other coasts and the ocean maps between the islands. Monsters leave you alone while you are on your raft. Dying or recalling ends the trip.
Dark caves and torches
Some caves and places are dark, some so dark that you see nothing at all. A Torch or Small Torch lights the area around you for 5 minutes: use it from your bag (double-click). Torches are crafted in Crafting > OBJECTS. Bring a few before you go into a cave, and watch out: dark caves hide strong monsters, and some of them are PvP maps.
Night potions
- Three Night Potions in the gem store (Night page): Little Dark (150 gems), More Dark (250) and Even Darker (350). The Night page shows what each level means (Dusk, Night, Pitch dark) and a Preview button with an example picture. Drinking one turns the whole server to night for 5 minutes (Little Dark), 7 minutes (More Dark) or 10 minutes (Even Darker), and everyone on the server gets +10% experience from monsters while it lasts (a moon with the time left shows under your vitals).
- Every normal map becomes at least as dark as the potion (darker caves stay as dark as they are; coloured maps keep their colour). Light a torch to see further. Another potion adds its own time (60 minutes at most) and the darker one wins.
- Every night potion also gives each player who is online, and has room in the bag, one Torch (not in the Battle Royale). Everyone gets a notice when night falls.
- The darkness shows in the browser and app version; the +10% experience counts for every player.
Castles, caves, seas and the lands beyond
- Six castles, one per island, with keeps, guards and arrow traps that shoot when you walk past. Watch the walls and keep moving.
- Six caves, one per island, entered through doors, hatches and stairs, with stronger monsters than the island around them.
- Six seas to explore by raft, each with its own sea depths underneath. Sea monsters are tougher but give much more experience. Hidden chests wait in the caves, castles and seas: see Secrets of the game.
- After Eryndor's finale the Hall of Two Gates opens: bind yourself to the Gate of Dawn or the Gate of Dusk (right-click its altar, choose QUEST, then QUEST again within 20 seconds to confirm). Only your gate opens for you. To open the other one too, choose QUEST on its altar twice within 20 seconds and pay 50,000 gold, or choose again after a seraph.
- Some seals in the gate worlds need two players at once (twin plates, timed plates, twin bells). Playing alone? Right-click the spirit on that map, choose QUEST, then QUEST again within 20 seconds to pay 25,000 gold: the spirit breaks the seals, and on later visits it opens them for you for free.
- After Eryndor's finale a stair leads up to Aetherhaven and four lands beyond it, with two raft seas, caves, the Underdeep, four castles and riddle vaults (browser and app version). The lands are Verdant Reach, Gloomwood, Frostfell and Emberwaste; the seas are the Azure Sea and the frozen Rimewater Reach; the castles are Thornkeep, Rimehold, Cinderspire and, last of all, the Aether Citadel, which opens once you have found three of the quest chests. They have new monsters, rare world bosses and new gear.
Carnival Island Next update
The ship takes you to Carnival Island for free from level 10: a fair with a casino, a game hall, food stalls and a game street. Click a booth keeper to open its game (browser and app version; the old desktop client gets a message instead). Walk away from the booth and the window closes.
Games of chance
Blackjack, High-Low, Slots and Roulette in the casino, the Wheel of fortune and the Scratch card beside it, and Cups, Dice duel, Plinko and the Duck race in the game street. Each play costs 1 Token, 1 Emerald or a gold bet of up to 1,000 gold. A win pays back in the same currency; the house always has the edge, so no game wins more than 45% of the time.
- Blackjack: Hit, Stand or Double on your first two cards; the dealer draws to 17. Win 2x, a natural 2.2x.
- High-Low: guess whether the next card is higher or lower, three right in a row pays 2.5x. Equal loses.
- Cups: find the pea under one of three cups, 2.5x. Dice duel: beat the house's two dice, 2x (ties go to the house).
- Plinko, Wheel and Slots: the multiplier is shown where the ball, the wheel or the reels stop (up to 50x for three sevens).
- Roulette: bet on red, black, odd, even (2x) or one number (36x). The four green pockets lose every bet.
- Scratch card: nine cells scratch open; three alike pays from cherries 2x up to sevens 10x. Duck race: back one of five ducks, 4.5x if it wins.
- Every Token or Emerald play also gives a Ticket, and a lost gold bet of 500 or more gives 1 Ticket as a consolation.
- If you log out or walk away in the middle of a round, the house finishes it for you (blackjack stands, cups picks a cup, high-low takes the likelier guess) and pays what that gives.
Tickets and the Prize booth
Tickets stack in your bag, and you can trade them to other players or drop them. The Prize booth in the game street swaps them for prizes: bread for 1 Ticket, critical healing and mana potions for 6, The Fierce Cape for 40, a Scroll of Recall for 250, the Carnival Sun Hat (a glimmering hat) for 300, five Carnival pets for 2000 to 3000 and the Shadow Cape for 75. Each Carnival pet raises one browser-only skill while it is your worn pet: Jackpot Piglet +4 Treasure Hunter, Parade Elephant +5 Bulwark, Fez Monkey +4 Scholar, Juggling Seal +4 Opportunist, Sparkler Phoenix +6 Executioner. A sixth, the Lantern Jellyfish (+6 Mana Shield), is not sold: it drops from the strongest late-game bosses, and the Phoenix can drop there too. Only one pet is worn at a time, so the boosts never add up.
Next update Forty more pets can only be found: each island has its own, from a Clover Snail on the first island to a Storm Griffin and an Obsidian Dragon on the last. Bosses drop theirs about once in ten kills; ordinary monsters only rarely. Each raises one or two skills while worn, more on the later islands.
Games of skill
- Whack-a-mole and the Shooting gallery are free: 30 seconds to hit as many targets as you can (gold ducks are worth 3). The best 10 scores of each game are on the booth's board.
- Ring toss and Balloon darts are free too: toss when the ring hangs over a lit peg, throw when the aim is on a balloon (gold ones are worth 3, a throw at nothing costs 1 point). Memory pairs: find the 8 pairs in 60 seconds, 10 points a pair plus the seconds left when you find them all.
- The skill games pay up to 5 Tickets a round, more for a higher score. Free Tickets (skill games and the consolation) stop at 100 a day per character.
- In the game hall, Tic-tac-toe, Connect Four, Chess and Checkers are played against another player: both of you click the same table. Every move is checked by the server; leaving or resigning loses the game, and Again from both players starts a new one with the sides swapped.
The raid tower on Island 5 Next update
In the town of Island 5 stands a dark portal: the way into a raid tower of 50 levels for one to ten players (browser and app version; the old desktop client gets a message instead). Go alone, or stand in the town with your party and let the party leader step onto the portal: every party member in the town comes along. Everyone gets a window with the price, and each of you pays 5 Tokens, 10 Tickets, 5 Emeralds and 20,000 gold. Nothing is taken until everyone says yes; a no, or 30 seconds without an answer, cancels it for all.
- Before anyone pays, the leader picks the difficulty, and everyone sees it in the window. Easy: monsters have 80% of their strength, 70% of the EXP, and The Crowned Eye drops one prize. Normal: 90% strength, 85% EXP, one prize and a 25% chance of a second. Hard: full strength, full EXP, one prize and a 55% chance of a second. If the leader changes the difficulty, everyone has to say yes again.
- The more of you go in, the tougher the monsters: each player adds 10% to their health and damage. The party is fixed when the run starts; nobody can join later.
- Every run is your own: no other players are in your tower. Each level is a new maze of rooms and wide corridors, and every ten levels the tower changes its look. Watch the floor: some tiles are traps.
- Kill every monster on the level, the level boss too, and a few seconds later you both move up to the next level. The window at the top shows the level and how many monsters are left.
- Monsters in the tower give a little more experience on every level, but they drop no gold and no items, and they never come back. Now and then a monster is a star (tougher, more EXP): on Hard about 1 in 30, on Normal 1 in 75, on Easy 1 in 150. Stars in the tower drop nothing either.
- If you fall, you get up at the start of the level and the run goes on. If everyone falls, or everyone leaves, the run is over and you are back in the town. Leaving (a warp, a recall, logging out) ends the run for you; the others go on, but there is no way back in.
- On level 50 waits The Crowned Eye. When it falls it drops one piece of the Spireforged set (on Normal and Hard sometimes two), and a golden portal takes you out. Nothing else is kept: a new run starts again on level 1.
The five halls
Every level holds one kind of monster and its level boss: the same monster in other colours with a red glow, ten times as tough and hitting twice as hard. It waits in the room farthest from the start. The next level opens only when every monster and the boss are dead. Each boss always has its own signature attack, but its other tricks change from run to run: one time it throws bombs, the next it fires arrows, charges, leaves poison pools or calls helpers. When a level starts, a Boss powers note shows which extra tricks this boss has today. Even The Crowned Eye picks one extra trick per run.
- Levels 1-10, Rootbound Halls: treants, strangler vines, mantises, sporecaps that burst when they die, goblin archers, and on level 10 the hollow elders.
- Levels 11-20, Ember Vaults: cinder golems that throw damage back, ashstingers, ember drakes, magma mites, flame imps that heal their friends, and on level 20 the pyre wardens.
- Levels 21-30, Frost Galleries: rime bears, shardlings that split in two, frost wraiths, hoarwings, frozen revenants, and on level 30 the glacier colossi.
- Levels 31-40, Shadow Archive: void acolytes, gloom weavers, nightwings, watcher orbs, shadow stalkers, and on level 40 the silent archivists.
- Levels 41-50, Aether Crown: aether constructs, halo sentinels, astral titans, starborn wisps and spire lancers. On level 50 the final boss, The Crowned Eye, waits as well.
Raid monsters and level bosses drop no items and no gold, but they give a lot of EXP: about as much as the monsters outside the Island 5 town on level 1, and 5% more on every level after that. A level boss gives ten times the EXP of its monster. Most attacks show a warning on the ground first: step out of it. When a monster marks one of you, the other should move away, because the mark hurts everyone close to it. Monsters that a boss summons give no EXP.
The reward
The Crowned Eye always drops one piece of the Spireforged set, and on Normal (25%) or Hard (55%) sometimes a second: boots, gauntlets, a girdle, a ring, an amulet or an artifact, each as Titan (strength and defence), Zephyr (speed and dodge) or Astral (magic). Each piece is at least as good as the best item for its slot.
Halloween (every October) Next update
From October 1 to 31 Halloween comes to the islands by itself, and it is gone again in November. Outdoors, autumn leaves drift across the screen and now and then a bat flutters past (not inside houses or caves).
- Candy Bags: monsters drop them now and then (not in the raid tower). Use one to open it: mostly gold, sometimes a Witch's Brew (+12% EXP for 15 minutes), a Bat Wing Tonic (heals and makes you faster) or a Night Potion, and very rarely the Pumpkin Head. Unopened bags keep after October.
- Pumpkin Head: a glowing carved pumpkin to wear as a hat, with extra health, stamina and defence.
- Hazel the Witch stands in town during October. Talk to her once a day for a free Candy Bag, or trade her 25 Candy Bags for a Pumpkin Head.
- Jack-o'-Lantern: a pet that only October brings. Any monster can drop it, but only about once in 10,000 kills. It grows through four carved faces and, at its last stage, wears a witch's hat.
Chat
Press Enter to type ("Press Enter to chat…"), Enter again to send, Esc to cancel. A message can be 300 characters long.
Channels
| Start your message with | Goes to |
|---|---|
| (nothing) | World chat: everyone on the server |
| : | Map: players on your map |
| - | Guild |
| ; | Market: buying and selling |
| _ | Party |
| /Name message | A private message to that player |
The channel you used sticks for your next message. The tabs WORLD CHAT, MAP, MARKET, GUILD and PARTY show one channel each (World shows everything, with a coloured tag per line) and count unread messages; each channel keeps its own last 300 lines, so a busy World chat doesn't push your guild and party talk away. Private messages show in World with a pink PM tag. A line from another server of your realm starts with its name, for example [EU].
While typing: Tab after / completes a player name (press it again for the next name; Shift+Tab goes back), and ↑ / ↓ bring back the lines you sent last. Whispers also show on the Map, Market, Guild and Party tabs, and the World badge turns pink for an unread whisper. Shift+Enter starts a reply to the last whisper, and /r message answers it too. On phones a Reply to … button shows above the chat field.
Chat commands
- !roll: rolls a number from 1 to 100 that everyone on your map sees (handy for sharing loot).
- !help, !ping, !events and !clear (clears your chat and battle messages).
- Emotes: wave, cheer, laugh, dance and more (type /wave and so on).
The chat window
- Drag the four-arrow grip to move it and its edges to resize it. The mouse wheel or the scrollbar at its right scrolls the log (on a touch screen, drag the log).
- ▼ / ▲ folds it to the tab row.
- Right-click the log (or press X) for CHANNELS, where you can mute Main, Map, Market, Guild, Party, PM or System messages for this session.
- Ctrl+click an item in your bag to show its stats in chat.
- Options > Interface has the chat text size.
Character window: bag, stats and skills
Open it with I (bag) or C (stats). It has three tabs: BAG, STATS and SKILLS.
Bag
The page has framed areas: BAG with your 80 slots (it scrolls; its title shows how many are in use and your Gold), EQUIPMENT with the slots you wear (Helmet; Cape, Armor, Amulet; Weapon, Leggings, Shield; Ring, Belt, Ring; Gloves, Boots; Pet; two Artifact slots), RAFT with the ten raft upgrades you own and your Player improvement level, and a box naming the item you picked. The buttons along the bottom open other windows.
- Click an item to select it; double-click to use, equip or unequip it.
- Right-click an item for Use / Equip / Unequip, Link in chat, Sell…, Drop… and Trash….
- Drag items: onto another slot to swap, onto an equipment slot to wear it, onto the world to drop it, onto the red trash slot to destroy it, onto the chest window to store it.
- Hover an item you could wear to compare it with what you wear now (▲ better, ▼ worse); hold Shift to see the worn item's own tooltip beside it.
- Sell… shows what you get (TOTAL, with − / + and MAX for a stack) and warns in red when the item's upgrades would be lost. Alt+right-click sells a single plain item at once (stacks, upgraded items and pets open the box); Ctrl+click links it in chat.
- Selling and the chest only work in a safe zone. Worn items can't be sold or listed.
- PLAYER SHOP opens the player market, CHEST your storage, CRAFTING the crafting window.
Items
Hover an item for its details; right-click pins them. Requirements are green if you meet them and red if not.
- Rarity shows in the name and slot colour: normal, then purple, green, yellow and the rarest in turquoise / red.
- Unidentified items (light blue) hide a bonus: someone in the centre of each town can identify them.
- Upgraded items have "+N" and the bonus in brackets; the "Safe Upgrade" level is how far you can upgrade without risk (see Blacksmith).
- Pets show their level and abilities; potions what they restore or boost.
- Pets raise your maximum Next update: your worn pet also adds up to 20 each to your maximum Health, Mana and Stamina, and pets from later islands add more. The pet's tooltip and the Pet Book show how much. Changing pets changes only the maximum; it never fills your bars.
- Pets on the map Next update: a pet's name shows under it while you point at it, or for a few seconds after you click or tap it, so it no longer covers your own name. A pet's attacks fly to the target as small gold orbs.
- Gloves and Boots are slots of their own, with gloves and boots that monsters drop on every island. New players can buy Starter Gloves (+1 defence) and Starter Boots (+5 HP) for 50 gold each from the middle seller at the weapon and armour stall in the first town, or craft them (see Crafting).
- Island capes Next update: thirty new capes, five on each island, each with its own pattern and emblem (a goblin skull, a snowflake, a scarab, a jade serpent, a mushroom, a royal crown and more). Every island has one for tanks, fighters, archers and mages, plus a boss cape. They raise the newer skills (Executioner, Berserker, Bulwark, Guardian, Opportunist, Mana Shield, Mana Leech, Last Stand and others) and need the same level of stats as the island's other capes. Monsters of that island drop them rarely; their bosses drop them more often.
- Rare island helmets Next update: eighteen knightly helmets, three on each island, from a squire's kettle hat and a nasal helm on the first island to a molten horned greathelm and Aurelion's winged crown on the last. Each gives 1 to 3 armor, raises two skills by 2 to 5 and adds up to 15 Health. They are very rare: any monster of the island can drop one (about 1 in 5000), and the island's bosses drop them more often (about 1 in 200). The strongest helmet of each island comes only from its late bosses.
Stats
Each level gives 5 stat points. The page shows your character (name, level, total experience, reputation), then two areas side by side, ATTRIBUTES and GATHERING, each with the points you have left to spend after its title, and under them PLANNED CHANGES.
Click the + next to a stat to plan a point (Shift+click plans 5). The new value turns orange and a − lets you take a point back. Nothing is spent until you press APPLY (or Enter) at the bottom of the page; CANCEL (or Esc) takes all planned points back. Both buttons are always there, greyed out until you plan something. PLANNED CHANGES shows the points you have, what you planned (for example "Strength 10 → 12") and the skills and items the new stats would let you use.
| Stat | What it does |
|---|---|
| Strength | Melee damage (and a little bow damage). Heavier weapons need more. |
| Endurance | More health (+2 per point) and stamina; armor needs it. |
| Wisdom | Spell damage for wisdom spells, healing, more mana. |
| Agility | Bow (ranged) damage. |
| Intelligence | Spell damage for intelligence spells, more mana. |
Stat elixirs give +1 to a stat on top of your stat points, and those points stay with you through a seraph and a stat reset. Where to get them: see Secrets of the game.
The line under each stat shows the damage or armor it gives you now; a green +N is the extra from buffs and upgrades. While you have points left to spend, a gold number shows on the STATS and SKILLS tabs and on the Character button.
Housing points (1 per level) go into the gathering skills in GATHERING: Fishing, Farming, Mining and Woodcutting (up to 50 each) and Cooking (up to 50, it opens recipes in your home kitchen), planned and applied the same way. Under each one you see its gathering level (and, for fishing, farming and mining, its experience). They improve gathering and are kept when you seraph. Items and buffs can raise the gathering skills up to 100.
Skills
Each level gives 1 skill point (you start with 5); the number after SKILLS is how many you have left. Click + to plan a point in a skill (spent with APPLY at the bottom, like stat points); hover or right-click one to read what it does, and MAX VALUES lists how high each can go with items and buffs. A few skills need stats first (for example Double Hit needs 30 Strength).
The combat skills are Resistance, Parry, Counter Attack, Critical Hit, Replenishment, Armor Penetration, Aura, Resilience, Snare, Life Steal, Gold Finder, Loot Finder, Gatherer, Poison Strike, Double Hit, Untwine, Death Block, Disarm, Splash, Trueshot, Spell Power, Multi Shot, Pet Power, Allround, Accuracy, Dodge, Exhaustion and Radical Heal, plus fourteen that only the browser and app version has: Executioner, Berserker, Second Wind, Scholar, Bulwark, Rally, Opportunist, Mana Shield, Treasure Hunter, Mana Leech, Guardian, Bloodlust, Feast and Last Stand (Scholar and Mana Leech need level 15, Treasure Hunter level 20). PASSIVE SKILLS lets you switch Multi Shot, Splash, Aura, Counter Attack and Berserker on or off.
Fourteen skills are newer: Executioner, Berserker, Second Wind, Scholar, Bulwark, Rally, Opportunist, Mana Shield, Treasure Hunter, Mana Leech, Guardian, Bloodlust, Feast and Last Stand. Bloodlust: each monster kill within 20 seconds of the last adds +1% damage against monsters (up to +1% per point); the streak ends 20 seconds after your last kill. Berserker can be switched on and off: while it is on, each point gives +2% damage against monsters and players, but you also take +1% more damage.
Your hidden Skill level (shown as "Skill level: X/100") boosts all your skills. It never resets, not even with a seraph, and stops at 100. The ways to raise it are in Secrets of the game.
Gathering
Gathering is an attack made while holding a tool: equip the tool, stand at the right place and press F, hold Ctrl or click.
| Skill | Tool | Where |
|---|---|---|
| Woodcutting | Wood Cutting Axe (you start with one), Beta Wood Cutting Axe or Raiders Woodcutting Axe | Facing a tree, next to it |
| Mining | Mining Axe or Raiders Mining Axe | On an ore spot |
| Farming | Farming Tool, Golden Farming Tool or Raiders Gathering Tool | On a crop |
| Fishing | Fishing Pole (from the quest "Fishing Rod", given by a man near the harbour), Rare or Raiders Fishing Pole | On a fishing spot |
- Right-click a resource to see its level. With a skill of N you can gather resources of level N and below; raise the skill with housing points (see Stats).
- The Gatherer skill gives a 2.5% chance per point of getting extra resources.
- A gathering bar at the bottom shows your progress; "+N Exp" floats over you.
- Resources are used for crafting, rafts, trades and upgrades. Crafting > EXPERIENCE even turns 20 Oak, 30 Wheat, 30 fish or 30 Iron Ore into 850 experience. Gear with gathering bonuses helps.
- A tool in your hand is not a weapon: switch back to fight.
- The Raiders Woodcutting Axe and the Raiders Gathering Tool Next update are crafted in Crafting > RARE, next to the Raiders Mining Axe and Fishing Pole.
Quests
Open your quests with T or K, the Quests button, or by clicking the quest tracker. Quests are given by people in the world: right-click them and choose QUEST.
- NORMAL QUESTS: 70 quests. [S] = started, [F] = finished. You need the keys from quests 10, 20 and 30 to go on; the rest are optional.
- ADVENTUROUS QUEST: a harder, optional quest line in 22 parts with bigger rewards. Its way in, the well north of the starting temple, opens at level 10. Its progress is kept when you seraph.
- CASTLE OF NO RETURN: the castle mission, the Origin quest line (50 hidden people to find, starting in the starting temple), its secrets and the Ripples hunt (see Secrets of the game), which counts "Found: N/60".
- DAILY QUEST: a new task every day (from level 15): kill 50–250 monsters, kill 1–3 bosses, gain 1–2 levels or gather resources. Coming with the next update Next update the daily task can also be to mine, chop, harvest or fish, craft at home or in the crafting window, open chests, visit maps, use potions or meals, or sell items in a shop. The reward is gold, experience or 9–15 gems (the higher your level, the more gold and experience), and always 1 token. Opening this tab starts it; Claim Reward collects it. Party members on the same map share kills.
- Hat Stall hats Next update: in the first town, east of the market stalls, the Hat Stall seller sells ten cheap hats for 50 gold each: Angler's Straw Hat (+1 Fishing), Harvest Hat (+1 Farming), Merchant's Hat (+1 Gold Finder), Hunter's Cap (+1 Accuracy), Fencer's Cap (+1 Dodge), Woodsman's Cap (+1 Wood Cutting), Miner's Cap (+1 Mining), Cook's Cap (+1 Cooking), Fortune Hood (+1 Loot Finder) and Harlequin Hood (+1 Critical Hit). Crows, Escaped Rats and the King Protector sometimes drop one too.
- MONTHLY Next update: a longer task for the whole calendar month (from level 15). Every character gets 20 steps in a set order: kill monsters or bosses, gain levels, fish, chop, mine and harvest, visit maps, craft, open chests, use a potion or meal, sell. Only the current step counts; the later ones are faded. Every step gives experience by itself, and 2 to 5 of the steps give 30–60 gems instead. When all 20 are done, Claim gives the final reward: Tokens, a pile of gems and Emeralds, a 50% chance of a stat elixir (at most 14 per character over time) and a 25% chance of a summer hat (see below). Steps left at the end of the month are lost and a new set starts. The ⓘ Information row lists all of this in the game.
Summer hats Next update: ten bright hats (helmets) that only come from the monthly reward. Each has 1–4 armour, up to 20 health and two skill bonuses. On a dark map the hat gives off a small light in its own colour (smaller than a torch's); on other maps it shimmers softly around your head.
Pet Book shows every pet you have found. Quests stay done after a seraph, and the stat and skill points they gave are given back.
Quests worth knowing: the keys from quests 10, 20 and 30 open the way forward, quest 40 "Destination" (around level 65) opens the way to Forestia, and the "Fishing Rod" quest gives you a fishing pole.
Secrets of the game
Not everything in Key To Heaven is on the map. These are the hidden rewards worth looking for; where exactly they are is for you to find.
Elixir chests
- A few gold chests hidden deep in the caves, castle dungeons and sea depths hold a random stat elixir (+1 Strength, Endurance, Agility, Wisdom or Intelligence).
- There are about two on every island, and more on islands 5 and 6. The far corners and the deepest floors are where to look.
- Each chest gives its elixir once per character, ever: it stays empty for you after a seraph too. Keep a free bag slot: with a full bag the chest stays closed until you come back.
The Alchemist
- Alchemist Elara in the island 5 town sells an elixir for each stat at 500,000 gold. She sells at most 5 of each to a character; the shop shows how many you have bought.
- Elixirs are bound to you: they can't be dropped, sold, traded or stored in any bank, and you never lose them on death.
- Elixir points are yours for good: a seraph gives them back on top of your new stats, and a stat reset keeps them in their stat (they never turn into free points). There is no cap.
Raising your Skill level
Your hidden Skill level (up to 100, kept through a seraph) rises by +1 from each of these:
- Any chest: a rare 1 in 250 roll; the find takes the place of the chest's loot.
- Castle chests: the first time you open each castle's final chest, for sure (once per chest per character).
- Star monsters and bosses: 1 in 300 for killing a 3-star (or stronger) star monster, 1 in 50 for a boss of the lategame world. Only the player who lands the killing blow rolls.
- Gathering: each time your farming, fishing, mining, woodcutting and cooking levels together pass 50, 100, 150 and so on.
- Tome of Mastery: a rare drop in the lategame world (bosses 1 in 40, other monsters there 1 in 2000). Use it for +1. It is bound to you: it can't be dropped, sold, traded or put in the guild bank (your own bank is fine). At 100 it can't be used.
Quest chests
- Chests tucked away in the caves, castles, seas and some houses give their loot and +1 quest point the first time you open one. After that they only tell you that you have found them.
- Each chest can be opened once per character; a seraph does not reset them. The final chests of the castles give their Skill level only once.
More hidden things
- The Origin quest line in the Castle of No Return tab: 50 hidden people to find, starting in the starting temple.
- Castles guard their halls with arrow traps that shoot when you walk past: watch the walls and keep moving.
- The lands beyond the finale hide 117 secrets that give reputation, quest points, skill points or stat points.
Ripples
When the Castle of No Return was made, it left ripples in space and time: 60 red whirlpools on the ground, 10 on each of islands 1 to 6. They show in the browser and app version only. Step onto one to find it; a message says "Ripples: N/60", and the CASTLE OF NO RETURN page of your quest log keeps the count. Each ripple counts once per character. Find all 60 and you get 2 stat points and 5 skill points, once. The hunt stays done when you seraph, and its points are given back to you then. Where they are is for you to find: look off the paths, in the corners of towns and in places you have not been to yet.
World map and minimap
Open the world map with M or Tab, the Map button, or by clicking the minimap.
- Every map of the world is a small square, packed to fill the window: green = visited, white = has your note, dark = unknown. A pulsing ring marks where you are.
- Hover or click a map to see its name, size, its zone (Safe, PvP, or No PvP on a PvE server) and its monsters. Maps you have not found say "Not discovered yet".
- Bottom right: how many maps you have found.
- NOTES: write your own note for a map you have visited. It saves by itself as you type (SAVE NOTE saves at once; an empty note deletes it). Notes stay in this browser.
The minimap (top right) shows you as a yellow square, party members as green diamonds and other players as red dots, with + / − zoom and your X, Y position.
Shops, chest, market and the blacksmith
Shops (NPC)
The SHOP window shows up to 12 items FOR SALE. Click one to see its STATS, REQUIREMENTS and ITEM PRICE (some shops take other items than gold), then BUY. YOUR GOLD turns red and BUY is greyed out when you can't afford the item. Only potions can be bought many at a time (AMOUNT): TOTAL shows what they cost together, MAX fills in as many as your gold allows (and your bag can hold), and Shift+click on − / + changes the amount by 10 (on a phone: hold − or +). To sell to a shop, use Sell… on the item in your bag; a shop pays 30% of the item's lowest shop price.
Chest (your storage)
Open it with B or the bag's CHEST button, in a safe zone. The title shows how full it is. Pick an item from your bag and DEPOSIT, or pick one from the chest and WITHDRAW, with an AMOUNT. Dragging a bag item onto the chest also stores it, and while the chest is open a bag item's right-click menu has Deposit and Deposit all. Filter tabs and SEARCH help you find things. Loot Find, Gatherer and the crafted Heavy Storage upgrades make it bigger.
Player market
Open it with N or PLAYER SHOP, in a safe zone.
- Buying: filter (All, Weapons, Armor, Helmet, Shield, Cape, Legs, Spells, Misc) or SEARCH by item, bonus or seller; click a listing to see the seller, price and bonus; BUY asks before it spends your gold. Your gold shows above BUY, which is greyed out when the listing costs more than you have.
- Selling: pick the ITEM, set YOUR PRICE (1 to 750,000 gold) and SUBMIT. It asks first, with the tax: 2% of the price is taken when you list it. Worn items and items that can't be sold are greyed out in the list.
- The list shows each listing's price (red when it costs more than your gold, "yours" on your own); click ITEM, NEWEST or PRICE above it to sort.
- The market opens beside your bag: drag a bag item onto it, or use List on market… in the item's right-click menu, to fill in the item to sell.
- MY ITEMS shows your listings; select one and WITHDRAW to take it back.
- A listing stays on the market until someone buys it or you withdraw it.
On a phone or tablet
On a phone the shop, chest and market have their own layout: big rows with pictures on the left, the row you tap on the right. The filters are a row of chips that scrolls sideways (◀ ▶).
- Chest: WITHDRAW and DEPOSIT pages. Tap a chest row to take it out; on DEPOSIT tap an item in the grid of your bag's items. MAX fills in the whole stack.
- Market: BUY and SELL pages. Each row shows the seller and the price. The button next to MY ITEMS changes the order: price up, price down, newest, name. On SELL, tap a bag item, type YOUR PRICE (the number pad opens) and SUBMIT.
- Hold − or + to change an amount by 10. A button stays grey until you have picked something it can use; the market and the shop say how much gold you are missing.
On a tablet these windows look as on a PC, with bigger rows, tabs and buttons.
Blacksmith: upgrades and dyes
A blacksmith opens the BLACKSMITH window next to your bag. Click the item to work on, pick an UPGRADE TYPE (stat upgrades for gold, Remove All Upgrades, skill patches "+1 Skill" for tokens), check the STAT GAIN and press UPGRADE.
Skill patches cost tokens and need an item at +0 or higher; an item can have one patch. Tokens come from Colosseums and the daily quest.
CHOOSE ITEM (or a tap on the item's picture) lists every bag item the blacksmith can work on.
Six DYE buttons colour an item (Red, Green, Blue, Black, Yellow, Pink); dyes come from gathering.
Trades and skins
- MERCHANT'S TRADE and MERCHANT'S MINING TRADE: certain people swap your farming or mining resources for items. Each offer shows the item you get (hover it for its stats) and what it takes as "you have / needed", green when you have enough (in one stack). Press TRADE on an offer.
- SKIN ITEMS: give an item the look of another item of the same kind, for gold, emeralds, gems or tokens. The window shows the item now and with the new skin, what you need and what you have (green or red), and asks before it spends anything. CLEAR SKIN is free (putting a paid skin back on costs it again).
Your own home
Your home is your own plot to build on, with crafting stations and room for guests: see Your own home.
Crafting
Open it with U or the bag's CRAFTING button. Pick a recipe in the RECIPE LIST; the table shows what it REQUIRES and what YOU HAVE (green = enough, red = missing). Press CRAFT and confirm.
- RAFT: the raft and ten upgrades, crafted in order, each needing the one before it: rudder, carpet, Reinforced, Waterproof, Magical, Ship, and the cosmetic Lanterns, Gilded and Sail (tiers 8 to 10). They are permanent and you keep them when you seraph.
- PLAYER: numbered character upgrades, each crafted once and only in order. Steps 1 to 27 are better shoes, extra skill and stat points, more storage and more. Steps 28 to 50 come after them: each costs about 20% more resources than the one before, and gives gold, a skill point, a stat point, experience, tokens or emeralds. Step 50 (Master's Elixir) costs three times as much as a normal step and gives 1 stat point and 1 skill point. If another character of your account has already crafted a step, you can craft it for free; then you get only its stat or skill points.
- SURVIVAL: food and water for Survival characters (Bread, Fresh Water, Berry Juice) and the three home meals (Home Bread, Well Water, Berry Cordial). Everyone can craft them; on a character that is not in Survival mode they heal a little.
- OBJECTS (torches, the spade), POTIONS, EXPERIENCE, RES. FOR TOKENS, RARE items and pets, GAMBLE (a random item of a tier), and weapons and armor (ITEMS, SWORDS, BOWS, STAFFS). ITEMS also holds about 30 beginner pieces of gear, at least one for every equipment slot, that are cheap to make: wooden stick, robes, hats, helmets, shields, capes, leggings, rings, amulets, belts, gloves and boots.
- A recipe you can craft now has a ✓; one you lack materials for is dimmed. In the upgrade chains (RAFT, PLAYER) the next one says Next, later ones Locked, finished ones Owned. Tick Can craft to see only what you can make right now.
- On a phone, the chips next to Can craft jump to a section (RAFT, OBJECTS, GAMBLE…). A tapped recipe shows its picture, whether you can craft it, and each material as "you have / it needs" (green when you have enough).
- Every recipe in the list has its picture, and the requirements show each material with its own icon.
Every recipe with its full cost is also listed on key2heaven.com (Game Info > Crafting). Meals and experience potions are cooked in your home kitchen: see Cooking.
Your own home
Every character has a home: a private plot of land with the sea all around it. You build it the way you like with walls, floors, gardens and furniture, and you can grow crops, mine, fish, cook and smelt there and invite friends over. Homes work in the web client and the apps. Homes are in beta: the Home menu wears a red Beta testing ribbon, and things may still change.
Getting there
- Open the Home menu with Shift+B (on a touch screen from the menu button) and press ENTER HOME. You can only go home from a safe map, such as a town.
- Or step on the home portal, the blue wormhole that floats over a tile outside the temple or healer of each island town. Step on it and choose to go home.
- At home, a Home menu button sits at the top of the screen. LEAVE HOME takes you back to where you came in; walking off the edge does not.
- GUIDE in the Home menu opens this chapter.
The Home menu
Pictures down the left pick the page: one tab per kind of object (Walls, Floors, Garden, Resources, Furniture), then Stock, Upgrades, Guests and Home. The middle shows the objects; the right side shows the one you picked, what it needs (you have / needed) and the buttons. Hover a tab or a picture (or press and hold it on a touch screen) to see its name.
- SEE-THROUGH Next update (title bar, left) fades the whole window, so you can see your build behind it while you choose.
- VIDEO Next update (title bar, next to GUIDE) opens a short video of player homes on YouTube, for ideas.
Craft, then place
- Craft: pick an object on a Craft tab. A faded picture means your bag lacks the materials. Set the amount and press CRAFT. Crafted objects go to your home's Stock, not to your bag.
- Place: on the Stock tab, pick the object and press PLACE. On a PC, click a tile to place one, or drag to lay a whole line (a wall, a path); right-click or DONE stops. On a touch screen, tap a tile and then PLACE HERE, or switch to LINE: tap the first tile, then the last, then PLACE LINE.
- The see-through picture under the cursor shows where the object goes. When it turns red, it cannot go there: it would stick out of your plot or sit on something in the way.
- ROTATE gives an object its other looks (a tree's shape, a chair's side, a painting). LAYER (decorations, patterns and blocks) picks the layer it is stored in: Auto, Floor, Mask, Mask 2, Fringe or Fringe 2; Floor replaces the ground tile under it.
- UNDO takes back your last steps (up to 30).
- PICK UP / DESTROY: select something you placed to pick it up (back to Stock), move it, turn it or destroy it (part of the materials come back). SCRAP on the Stock tab destroys one from stock for half its cost back.
Walls and furniture block the tiles they stand on; doors and gates open with a click (clicking a room behind a closed door walks you through it). Flowers can be walked over.
Building houses
- Rooms: lay walls in a closed shape and add a door; the walls join by themselves at corners and T-joins. Build a back wall two or three rows high for a taller room.
- Roofs (Shingle, Brown, Blue): lay them over the room as a rectangle, an L or a strip; ridges, slopes and eaves form by themselves, and the roof hides when you walk inside.
- Windows go on the front of a wall, on its lowest row. Tall windows need a wall two rows high.
- Terraces and stairs: lay a Stone terrace floor, leave a 3-tile gap in the wall in front of it and put Stone stairs there to walk up.
- Fences: a straight rail fence becomes a rope rail; one that turns becomes a picket pen. Put a gate in it to walk in.
- Where pieces lie on top of each other (a wall under a roof), clicking the same tile again picks the next one.
Taking things down Next update
- ERASER (Home tab): click or drag over your home and each tile gives up its top piece, back to your stock. Nothing is lost. Go over a tile again for the next piece there.
- EDIT PLACED PIECES (Home tab): click a piece to pick it up, move it, turn it, put it on another layer (LAYER) or destroy it. Where pieces lie on top of each other, NEXT picks the next one on that tile.
Resources and stations
- Resources work like those in the world: trees to cut (Oak, Cedar, Deadwood), rocks to mine (Iron, Steel, Mithril), fields to farm (Wheat, Strawberries, Night Glory) and water tiles to fish in. A newly placed one starts used up and fills again after 10 to 25 minutes. A home holds up to 10 trees, 10 rocks, 10 fields and 25 water tiles.
- A Rain barrel catches one Rain Water every 5 minutes; pour it next to harvested fields and they grow back at once.
- Stations: hover one to see its name Next update. Walk up to one, pick a recipe and press MAKE, and stay next to it. The Workbench saws logs into planks and makes nails; the Kitchen mills flour and makes jam at once, and cooks meals and experience potions on its stove over time (see Cooking).
- Timed stations work while you do other things: put the materials in a Smelter (iron and steel ingots) and come back to COLLECT; STOP gives back what is done and the unused materials. The Advanced smelter is twice as fast and the only one for mithril (and it forges eight artifacts from ingots and Tokens). A Well and a Pantry make home meals over time. Only the owner can use them, and a station must be empty (collect or stop first) before you pick it up.
- Rare materials: some pieces also cost Tokens or Emeralds (the throne, statues, obelisks, the Advanced smelter), and trees, farm fields and garden plants need Dirt, which you dig up with a spade.
- Furniture that does something: a Bed (rest once an hour: full health and a short blessing), a Pet bed (stand on it with your pet out for pet EXP) and chests (open your bank).
A bigger plot
- Your plot starts at 20 × 20 tiles. On the Upgrades tab, Bigger plot makes it 25, 30, 35, 40, 45 and at last 50 tiles square.
- It always grows to the right (east) and down (south), 5 tiles each way. The top and left edges stay where they are, so plan your build from the top-left corner. Everything you have built stays exactly where it is; the new tiles are fresh grass, and your arrival spot moves to the middle of the new bottom edge.
- More bank slots gives this character 5 more bank slots per upgrade (five upgrades).
The sea and the beach
- The sea lies all around your plot. Craft Beach sand (Floors tab), the same sand as the beach ring around every plot, and lay more for a wider beach.
- Sea fishing: with a fishing pole equipped, stand on the sandy edge of your plot facing the water and fish as you would anywhere else (any Fishing level). With the next update Next update you can also just click the water: you turn that way and cast, instead of walking.
Guests and roommates
- Guests tab: INVITE asks a player online to your home (they must be on a safe map); up to 10 guests at a time. Guests can walk around and open doors; only you build. KICK sends a guest back to where they came from.
- ROOMMATE (up to 5) lets a friend build too: they may come in under Social > Homes while you are home, craft with their own materials, and place, move and pick up objects. They cannot destroy, upgrade, invite or rename. REMOVE takes the rights back.
- Open house (Home tab): while you are home, your home is listed under Social > Homes and anyone can visit without an invitation. Visitors can like it (likes lift it in the Homes list) and sign your guestbook; the Home tab also shows your last visitors.
The Home tab
- Name: type a name and press SAVE; it shows on the map and on name signs.
- Blocked tiles (owner only): EDIT, then click or drag to block a tile so people cannot walk there, right-click or right-drag to free it; on a touch screen use the BLOCK and FREE buttons. A blue B marks every blocked tile while the Home menu is open. Doors, gates, resources and the entrance tile cannot be changed.
- Reset home takes down everything placed and puts it back in your stock, so you can start over (it asks a small sum first). Your stock, upgrades and name stay.
Items on the floor
- You can drop items and gold on the floor of your home like on any other map (drag them onto the world, or Drop… in the item's menu). The owner, roommates and visitors can all drop and pick up, and everyone in the home sees the items. Items that cannot be dropped elsewhere (bound items, elixirs) cannot be dropped here either.
- Dropped items are saved with your home: they stay when you leave and after a server restart, and an upgraded item keeps its upgrade. A home floor holds up to 150 items; when it is full, the oldest one goes.
Cooking in your home kitchen
All cooking happens at the Kitchen in your home. Tap it to open its window: the gold bar at the top shows your Cooking level and its experience.
- Cooking points: put Housing points into Cooking (Character window, GATHERING, up to 50). Every 5 points opens a new tier of recipes. Recipes you cannot cook yet have a lock and say what they need, for example "Needs 15 Cooking points and player level 20."
- Experience potions are cooked here too: Small at 5 points (player level 10), Medium at 15 (level 20), Large at 30 (level 30) and Superior at 45 (level 40). They are no longer in the crafting window.
- On the stove: pick a recipe and an amount (up to 20) and press COOK. The batch cooks by itself: about 5 minutes for the simple meals and up to almost half an hour for the best ones, a little longer per extra portion. One batch at a time per kitchen. Fire and steam show on the stove for everyone in your home, and the window shows the time left. It keeps cooking while you are away or logged out.
- Collect: when it is done, the dish bobs above the pot. Tap the kitchen (or the dish) to take the whole batch. Only the owner can cook meals; guests can still mill flour and make jam and extract.
- Quality: each portion comes out Normal, Fine or Masterful. Fine and Masterful dishes heal more and their meal boost lasts longer. The higher your Cooking level, the better the odds (shown in the recipe details).
- Cooking level: every collected portion gives Cooking experience, more for higher tiers. Every 10 levels you get gold and fresh ingredients.
- Meal boosts last 30 to 60 minutes. Only one meal boost works at a time: a new meal replaces the last one. A meal heals less than a potion of the same tier.
- Ingredients: Raw Meat, Eggs and Mushrooms drop from monsters. Cook Marta at the Aetherhaven inn asks for a few dishes; after her three requests she sells ingredients.
- The daily quest can ask you to cook meals: every portion you collect counts.
Survival mode (food and thirst)
Survival is an option for advanced players that you pick when you create a character, next to Hardcore. It cannot be changed later, it works in the web client only, and it can be combined with Hardcore. A Survival character shows a Survival label over the head.
The bars
- Food and Thirst sit under the EXP bar, each from 0 to 100%. Hover a bar to read what it does.
- They drain only while you are online: standing still, full to empty takes 3 hours for Food and 2 h 15 min for Thirst.
- Moving drains them 1.5x as fast, fighting (or gathering, the last 12 seconds) 2x. Desert maps drain Thirst 1.5x, snow maps drain Food 1.5x. The bar tooltip shows your pace right now.
- At 0% you lose 2% of your max HP every 12 seconds (4% if both bars are at 0) and normal HP regen stops. This can kill. The bar pulses red when you are starving.
- Dying of hunger or thirst always drops at least 10% of your bag and 10% of your equipped items, even on servers without drops. You come back with both bars at 50%. For a Hardcore character, starving is a permanent hardcore death.
Rewards
- Fed (both bars above 25%): +10% EXP from monsters.
- Well fed (both bars above 80%): +1% max HP and +1% max SP regen every 12 seconds.
- The Top Survival list in the Social window ranks characters by the online minutes survived since their last starvation.
Food and water
- A new Survival character starts with 1 Bread and 1 Fresh Water.
- Bread and Fresh Water cost 20 gold in every potion shop (they sell for 2) and fill +25% each. Berry Juice gives Food +5% and Thirst +30%. Shops in caves and dungeons sell no food or drink: stock up before a long trip. Everyone can use them: without Survival, Bread gives +1% HP and Water and Juice +1% SP.
- Every character can eat Wheat, Strawberries and Night Glory (Survival: +20% Food; others: +1% HP or SP) and raw fish (Survival: +15% Food, +5% Thirst; others: +1% HP). Survival characters can also drink Rain Water (+20% Thirst).
- Home-cooked meals are the best food: they keep their heal, fill the most and make you hearty, so both bars drain at half speed for a while. Grilled Fish 50% / 10% (20 min), Fish Pie 80% / 10%, Strawberry Tart 60% / 30%, Night Glory Tea 20% / 90%, Baker's Bread 90% / 10% (30 min each), Hunter's Stew 100% / 40%, Warlord's Ration 100% / 60% (45 min), Harvest Feast 100% / 100% (60 min). (Food / Thirst, hearty time.)
- Drink from the water: stand on a fishing spot by the sea or a lake and click (or tap) the Thirst bar: +15% Thirst, once every 5 seconds. No rod needed.
- Each fish you catch gives +5% Thirst. Chests and some monsters drop bread and water.
- Crafting: Bread from 3 Wheat, Fresh Water from 1 Wood and 1 Stone, Berry Juice from 3 Strawberries.
- At home: a Well makes Well Water (0% / 50%) and a Pantry makes Home Bread from wheat (50% / 0%) or Berry Cordial from strawberries (10% / 50%), over time. They are home meals: they heal a little and make you hearty for 15 minutes. You can also craft all three yourself in the SURVIVAL group of the crafting window, without a Well or Pantry.
- The healing tile in the temple fills Food and Thirst as well as your health, mana and stamina.
The same numbers are in Game Information > FORMULAS > "Survival (food & thirst)".
Game Information
Open it with J or the Game Information button. It is the game's encyclopedia:
- ITEMS: every item, with a type filter, its bonus, requirements and which monsters drop it (most likely first; a long list shows the first ten and +N more…). Long details scroll.
- MONSTERS: monsters get their name here once you have killed one, with stats, drops and your kill count.
- SPELLS: every spell, its requirements and where to get it.
- FORMULAS: how the game works: damage per class, rarity, star monsters, pets, events, seraph, party experience, PvP balancing, tokens, gems and more.
- PETS: your pet book. Pets you found are green; their evolutions unlock at pet level 10, 25, 50 and 150.
Use the search box and click column titles to sort. View Game Map opens the world map.
Battle Royale, arena and special places
Battle Royale and matchmaking
Open with Y or the Battle Royale button. Two tabs: Battle Royale and Matchmaking, with the players in the queue and the rules.
- Register / Unregister for the queue, Refresh the list, Top List for the rankings, Vote Start (Battle Royale).
- Battle Royale: everyone starts at level 1 with nothing. Search chests and stay inside the shrinking zone. A match starts after 10 minutes with at least 3 players, or when half the players vote to start. C drops a crate there.
- Matchmaking: 1 against 1 for 5 minutes, from level 15. No items are dropped, it is safe for hardcore players, and you win or lose rating (MMR).
Colosseum, speed runs and events
Colosseums are wave fights, often in groups, ranked on the Colosseum top list. Speed run courses time how fast you get through an area. Server events (more experience, loot, gold or gathering) happen now and then; !events in chat tells you what is on.
Boss events come about every 5 days and are announced an hour before in chat and on Discord. Enter through the big blue EVENT stone in a town and defeat all the bosses on the event map: everyone there gets rewards. There is one event per island, with better rewards on later islands; the highest level allowed in is 45, 50, 60 and 85 for islands 1 to 4, and island 5 has no limit (and is very hard). An event lasts about an hour, and the event maps are safe from other players.
Castle of No Return
The castle opens only to players who are Seraph x2 (reborn twice) or higher. The door to the castle is opened by pushing 8 stones in the right order; the clues are spread around the town and in your quest book. ENTER tries the order, RESET STONES starts over.
Seraph
From level 60 you can seraph (be reborn): you start again at level 1 in the starting temple, but every seraph gives higher base stats (10 + 5 per seraph) and more skill and housing points, and new content opens (such as The Lost Island). The level needed rises by 10 each time (level 70 for the second, 80 for the third), and from the third seraph on you must be on Island 5 to do it. There is no last seraph. Your worn items go back into your bag, and your spells and spawn point are reset (the free one-time stat and skill resets and the Gate of Dawn or Dusk choice come back). Your quests stay done, and the stat, skill and housing points they, the quest chests, the Ripples and your Player upgrades gave are given back to you, once; your items, gold, rafts and Adventurous Quest progress stay. Game Information > FORMULAS > "What you keep - Seraph" lists what you keep.
Gems and the shop
Open the shop with Shift+N or the Shop button. It shows Your Gems; gems belong to your account.
- Spend gems on event potions (start a server-wide Exp, Loot, Gold or Gather event; tiers 1 to 3, and tier 4 that runs 120 minutes: Exp +30% for 295 gems, Loot +25% for 225, Gold +40% for 255, Gather +7 Gatherer skill and +4 gathering experience for 225), Night Potions (150 to 350 gems), name changes, more chest space, a gender change, item, name and chat colours, skin colours and hair. Every purchase asks first and shows how many gems you will have left.
- AURAS and TRAILS (browser and app version): a glow around your character (Golden, Frost, Ember, Verdant, Shadow, Prism) or a trail behind you as you walk (Sparkles, Footprints, Petals, Embers, Bubbles, Stardust). Click a name to try it on the figure first. Auras cost 500 gems for the first and 500 more for each next one in the list (500, 1000, 1500 ...); every trail costs 600. Each is bought once for the character you play, then Wear / Take off as you like. Everyone on your map sees it; Options > Show > "Other players' cosmetics" hides other players' effects on your screen.
- FRAMES and NAME PLATES (browser and app version): a frame is a small badge next to your name (Bronze, Silver, Gold, Crystal, Flame, Leaf), shown over your head, in Who's Online, in the top lists and by your name in the top-left bars. A name plate is a backing behind the name over your head (Parchment, Royal, Midnight, Forest, Crimson, and the top one, the shining Golden plate); your name colour and guild tag stay. Frames cost 250 gems for the first and 250 more for each next one; name plates 200 and 200 more for each next one. Bought once per character, then Wear / Take off.
- LEVEL-UP and GRAVES (browser and app version): an effect everyone on your map sees when you reach a new level (Golden pillar, Star burst, Phoenix, Rune circle, Rainbow; without one you still get a free, small golden glow and ring below your feet that everyone on the map sees), and a grave that stands for 10 seconds where you fell (Stone grave, Ghost wisp, Flower bloom, Skull smoke, Angel feathers). Preview plays it on the figure (the Golden pillar keeps shining there). Level-up effects cost 300 gems each. Bought once per character, then Wear / Take off.
- FIREWORKS (browser and app version): fireworks (Golden burst, Rainbow, Heart; 30 gems) and confetti (Party, Golden; 15 gems) go into your bag, one per buy. Use one from the bag to light it: everyone on your map sees the show and hears it. You can light one every 10 seconds.
- HOME PACK (browser and app version, 800 gems, once per character): twenty-five more decorations to craft for your own home: Knight statue, Golden lion head, Stone face, Obelisk, Rune stone, Sword in the stone, Lantern arch, Rowboat, Anchor, Market canopy, Stone seal, Skull scarecrow, Standing torch, Demon head pole, Life ring, Banner pole, Rune obelisk and eight more. Find them in the Home menu under Craft, Furniture; without the pack they show a lock and a button to the store. Each one still costs its materials.
- Supporter badge (browser and app version): on the gem store's Supporter page you can support the game with gems and get a badge for your whole account: Bronze (500 gems), Silver (1250), Gold (2500) or Platinum (5000). After buying, a shield in the badge's colour shows next to your name over your head, in Who's Online and in the top lists. If you own more than one, pick the one to show with "Show"; hide or show it with "Hide my badge" / "Show my badge" or in Options > Game > "Supporter badge". It gives nothing else in the game. You can buy a badge you own again to support the game further, but it adds nothing new (the store tells you first).
- Reset Stats and Skills (browser and app version, 1650 gems, Player Changes page): every stat goes back to its base (stat elixir points stay), every skill and gathering skill goes back to 0, and all your stat, skill and housing points are free to spend again. Everything you wear is taken off and stays in your bag; put back on what your new stats allow. You can buy it as often as you like, but not in the Battle Royale.
- Diamond Pack: a gem pack with 9000 gems for 99.99 USD, beside the Gold, Epic, Hyper and Emerald packs.
- You also earn gems for free: 15–30 for winning a Battle Royale, 9–15 from a daily quest that pays in gems, from arena matches, the daily reward and from monsters (see Game Information > FORMULAS > "Earn Gems").
- Buying gems with money is done in the Steam version.
Options
Open with O (the toolbar's Options button opens the Hotkeys page). Five tabs; each ends with RESTORE DEFAULTS (for that page; on Hotkeys it asks first) and CLOSE. Hover a setting to read what it does.
General
- LANGUAGE of the game.
- I'M STUCK: back to the last safe spot (once every 30 seconds).
- Show Wings, Discord (on the official servers your logins and deaths are posted to the K2H Discord; switch it off to keep them private), Fullscreen and Low Spec (turns off weather, fog and other effects for slow devices).
- Screenshots: the game takes a picture at every level up ("Capture each level"); "Save to Downloads" saves them right away and SAVE SHOTS downloads them all.
- On touch screens: Tap to target, Tap to walk and EDIT HUD.
Interface
- Interface size (80–150%) and the chat text size.
- What to show on screen: your name, pet name, vitals, minimap and its border, quest tracker, minimized chat, damage, experience and skill numbers, key hints.
- RESET WINDOWS: windows back to their normal place and size.
Sound
The music tracks you have unlocked (double-click or PLAY, STOP), switches for music, sound effects, automatic play, chat and PM sounds, and the volumes.
Hotkeys
Click an action's key, then press the new key (or combination). Esc cancels. A key that is already used shows "This key is already used!" and the button keeps waiting for another key. Enter (chat), Tab (world map), G (pick up) and the arrow keys (walk) can't be bound; they are listed at the end of the page with the other fixed keys. When a new key would be caught by another binding first, a warning says which. Keys are saved per character in this browser. (Not on touch screens.)
Help
The tutorial video, the TUTORIAL window, the CONTROLS overview and this guide.
The Help window (H) is a three-page cheat sheet: controls, the interface and chat, and gameplay basics.
Phones and tablets
Play with the phone or tablet held sideways ("Rotate your device" shows in portrait).
- Joystick: put your thumb anywhere in the lower left and slide. A quick tap there taps the world. Options > General > Touch > Left-handed controls (also in Edit HUD) swaps the sides: joystick lower right, attack and skills lower left.
- ATTACK: hold to keep attacking. Around it is a ring of skills: tap one to use it, hold it to read it, swipe across the ring or tap the "1 / N" pill for more. Heals and buffs go off at once; a damage spell is selected and cast at your target ("Tap a monster to cast…").
- Potion buttons: stamina, healing and mana, with counts.
- Faster loading Next update: the game keeps its lists of items, monsters, shops and spells on your device, so every sign-in after the first loads far less. Phones and tablets also show the next map past the edge of the one you are on, as a PC does.
- An action button appears when there is something next to you: Pick up, Talk, Open (a chest) or Gather (hold to keep gathering).
- Top right: Quests, Bag and Menu buttons (with badges for finished quests and a nearly full bag), the minimap (tap it for the world map) and your map and position.
- Top left: your level, health and mana; tap for all the numbers. Under them your buffs and boosts (torch, exp potion) with their time left; tap the row for a card that lists them all.
- Chat: the newest line shows at the bottom; tap it to open the chat with channel buttons and a Send button.
- Menu holds every window as a big button, plus Options, Edit HUD and Logout. Windows open full screen on a phone; close them with the X at the top.
Gestures
- Tap = click. Long press = right-click (player profiles, talking to people, item details). Pinch with two fingers to zoom.
- Lists and long texts follow your finger: drag them up or down, or flick them to keep them gliding.
- Tap a monster to fight it: it becomes your target and you walk up and attack (a bow keeps shooting, a chosen damage spell is cast again and again). ATTACK then aims at it.
- Tap to walk (off by default): a tap on open ground walks there.
Tablets and Edit HUD
Options > General > Touch > EDIT HUD (or Menu > Edit HUD) lets you drag the joystick, the attack and skills, the potions, the action button, the round buttons and the chat where you like, and make them bigger or smaller with − / +. Reset undoes it all, Done saves.
Problems and answers
"You have been disconnected from the server."
Press Back to the login screen, pick the server and sign in again. If it keeps happening, try another server in the same realm (Logout > Change Server); a closer server can also give a better connection.
The game is slow
Turn on Low Spec in Options > General, close other tabs, and try a server nearer to you.
I can't move
Close open windows (Esc). Still stuck? Options > General > I'M STUCK.
My keys don't work
Click the game once so it has focus, and make sure you are not typing in chat. Check Options > Hotkeys, or press RESTORE DEFAULTS there.
"You need to be in a safe zone to do this."
The chest, the market and selling only work on safe maps (the map name under the minimap is not red).
Where do I get help?
Ask in world chat, join the Discord (key2heaven.com > Community), or watch the video guide. The website key2heaven.com has every item, monster, quest and recipe, top lists and your account page.
Friends, party, guild and top lists
The social window opens with P (L for the top lists). The left side has SOCIAL (Friends, Whos Online, Party, Guild) and LEADERBOARDS.
Friends and Whos Online
Party
Guild
Trading, achievements and reporting
Top lists
Top Players, Top Questers (and daily questers), Top Speedrun, Top Hardcore, Top Survival, Battle Royale, Colosseum, Top MMR and General Top (highest gathering levels, most pets, monster kills, reputation and more). The full top lists are also on key2heaven.com.
Player profile
Right-click another player to see their PLAYER PROFILE: level, seraph, gathering levels, monsters killed, music unlocked, quest points and more, with GUILD INVITE, PARTY INVITE and CREATE PARTY.